![]() ![]() The number of resolutions supported was increased as well. The interface, graphics, and tool tips were changed when compared to its Europa Universalis II starting point. ![]() This is the result of years of intense research, design and post-playtest development from the collegial "AGCEEP" (Alternative Grand Campaign - Event Exchange Program) modification team from the Europa Universalis II fora. As a result, For the Glory is modification friendly.įor the Glory features thousands of new events, both random and historical, the majority of which are country-specific. Many Crystal Empire Games team members were active in the Paradox Interactive community for years, contributing mods and tools dedicated to the company's games. Development įor the Glory was created by Crystal Empire Games, a development studio created in June 2008 after the announcement of the Europa Engine Licensing Program by Paradox Interactive. Instead, the enemy must agree to cede the territory in a peace treaty, and the likelihood that they will agree to terms is determined by how much territory the player controls and how well their units fared in battle. However, occupation does not equal ownership in For the Glory. Once the player starves out the garrison, the player controls the province. Conflicts between armies are resolved and if the invader wins they besiege the province's garrison. īattles take place in real time, but the player does not have significant control over them. The player can influence their neighbors as well, with the effectiveness of diplomatic actions determined by the ruler's diplomacy skill. Casus belli can come through events or religious differences, but the player can also use diplomacy to create one. Also, a casus belli makes the war seem less threatening, reducing the impact on reputation. Aggressive actions still negatively impact the country's reputation, but less than taking territory by force. Through diplomacy, it is possible to vassalize or annex other countries. Besides brute force there are other methods to nation-building. If a player tries to conquer territory quickly, their international reputation will tarnish, and AI nations become more likely to form alliances against the player. AI nations work to maintain the balance of power. įoreign policy and interaction with computer-controlled nations is another sizable facet in For the Glory. Low stability means land and naval forces stand a greater chance of losing battles, the frequency of internal rebellions rises, diplomatic actions are less successful, and the founding and expansion of colonies are more likely to fail. Instability is usually the result of in-game actions, such as declaring war on a neighboring country without a casus belli, and it can also be influenced by events. The player can invest funds in their country's stability as well, and stability affects just about every aspect of a nation's performance. Money is used for purposes including funding the military, trade, and research. Balancing the nation's budget and keeping a lid on inflation are other primary objectives. Every ten in-game years, and through events, the player can use sliders to determine domestic policies, which impact the game. ![]() Ī major aspect of For the Glory is managing domestic policies. Instead, as with other grand strategy titles, the player manages their chosen nation juggling the nation's economy, military, political alliances, scientific development, exploration and colonization, religious affairs, and internal stability. Unlike most real-time strategy games, the focus is not on military management. The player is able to pause the game, speed up, or slow down time as desired. Gameplay Ī preview image of For the Glory showing the map, interfaces, menus, units and Western Europe.įor the Glory is played in real time, which flows continuously during gameplay, rather than taking place in turns. However, some reviews described multiplayer stability issues, laborious management, and irritating sound effects. The game's reviews praised its immersive experience in the history of the period, its improved graphics, and its enhanced interfaces (when compared to its Europa Universalis II start point). It features over 10,000 historically accurate events and rulers. In For the Glory, the player chooses from over 190 nations spanning the 1000 province globe to guide a single nation from 1399 to 1819, managing its economy, military, political alliances, scientific development, exploration and colonization, religious affairs, and internal stability. It was announced on Septem and was released November 10/11, 2009. ![]() It was developed by Crystal Empire Games, a studio composed of members of the Europa Universalis II modification "Alternative Grand Campaign / Event Exchange Project" (AGCEEP) team, and published by Paradox Interactive. For the Glory is a grand strategy wargame that is based on Europa Universalis II and Paradox's Europa Engine. ![]()
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